CATHEDRAL OF THE DROWNED – Nathan Ballingrud


There are two halves of Charlie Duchamp’s brain. One is in a jar stranded on Jupiter’s jungle moon, Io, who just wants to go home to the woman he loves. The other half is still locked in his body, hanging from a wall in Barrowfield Home on Earth’s own moon, host to the eggs of the Moon Spider and filled with a murderous rage. 

On Io, deep in the flooded remains of a crashed Cathedral ship, lives a giant centipede called the Bishop, who has taken control of the drowned astronaut-clergy inside. Both Charlies converge here, stalking each other in the haunted ruins, while more Moon Spiders prepare to be born.
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THE NIGHTHOUSE KEEPER – Lora Senf


Evie Von Rathe has been home for only a few weeks from her adventure in the strange world of seven houses when Blight Harbor’s beloved ghosts begin to disappear. Did they leave without saying goodbye, or has something gone horribly wrong? Soon Evie is invited to a mysterious council meeting, where she learns about the Dark Sun Side and a terrible secret.

Yes, the ghosts have gone missing. And that means serious trouble.

With the help of an eleven-year-old (or 111-year-old, but who’s counting) ghost named Lark, trusty Bird, and a plump ghost spider, Evie must find a way to defeat the vicious Nighthouse Keeper responsible for the missing ghosts, save her otherworldly friends, and find her way home from the Dark Sun Side before she’s trapped there forever.
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THE CLACKITY – Lora Senf


Evie Von Rathe lives in Blight Harbor—the seventh-most haunted town in America—with her Aunt Desdemona, the local paranormal expert. Des doesn’t have many rules except one: Stay out of the abandoned slaughterhouse at the edge of town. But when her aunt disappears into the building, Evie goes searching for her.

There she meets The Clackity, a creature who lives in the shadows and seams of the slaughterhouse. The Clackity makes a deal with Evie to help get Des back in exchange for the ghost of John Jeffrey Pope, a serial killer who stalked Blight Harbor a hundred years earlier. Evie reluctantly embarks on a journey into a strange otherworld filled with hungry witches, penny-eyed ghosts, and a memory-thief, all while being pursued by a dead man whose only goal is to add Evie to his collection of lost souls. Will she ever find Des, or is The Clackity planning something far more sinister?
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THEY SET THE FIRE – Daniel Kraus


After searching so long for a place to call home, the daring teddies–clever Buddy, shrewd Sunny, fearless Nothing, and wise Reginald–find few answers at the place where they were created, Furrington Industries. But with a new friend―a teddy of legend!―the teddies head back into the dangerous world to seek the secrets of their creation.

Soon the teddies find themselves surrounded by people who hated them, and discover that the founder of Furrington Industries, known as the Suit, is on trial for an unknown crime. Left reeling but determined, Buddy leads his friends–those that survive–through the protestors that line the streets outside and into the bowels of the courthouse . . . where they’ll find out the true, incendiary reason the teddies were thrown away.
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WARLORDS OF WYRDWOOD – RJ Barker


The Forester known as Cahan led the village of Harn in rebellion against the all-powerful, oppressive forces of the Rai. A great victory was won, but to avoid retaliation he must lead the people of Harn into the Wyrdwood. 

Cahan never wanted this responsibility, but fate has its eye on him, and without him the people will be helpless against the terrors of the forest.  

But in the ground of Crua, a dark god is growing in power using the strength of decay. It is something new, something worse than the magics of the Rai, and it has its claws in Cahan. The people of Harn need him, and they will need new allies if they are to have any hope of surviving in the depths of the Wyrdwood.

Especially if the man they consider a hero, the Forester, Cahan Du-Nahere, is as lost to them as he believes.
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ETHERA GRAVE – Essa Hansen


Caiden has finally been reunited with his companion Leta after ten years on the run with his unique starship and managed to convince his longtime enemy—Threi—to join his side. But the multiverse isn’t safe yet. Threi’s sister Abriss is still the most powerful being in existence. And she still wants to collapse their beautiful, diverse, constellation of universes down to one, growing more powerful and more ruthless with each unique world she destroys.

As Abriss’s strength grows, her sanity wanes under the burden of the universe’s whispers. And Caiden must weigh his final sacrifice against a new risk: if he finally unlocks the ancient Graven abilities lying dormant in his genetics and saves the multiverse, he might lose himself to the whispers just as Abriss has. For the last time, Caiden and his makeshift family must carry the fate of all the worlds in their hands.
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THEY STOLE OUR HEARTS – Daniel Kraus


The teddies―clever Buddy, brave Sunny, sweet Sugar, and wise Reginald―have managed to find a child. Life with Darling is far better than any they’ve known. But something’s not right―the promised bliss of Forever Sleep hasn’t come. And they are kept a secret from Darling’s mother, hidden underneath the child’s bed in the dusty darkness.

Then the inevitable happens: Mama discovers the teddies. And like all adults they’ve met thus far, she responds with fear and anger. The teddies must watch as one of their friends is destroyed. The remaining trio barely escape, thrust back into a world that does not want them.

Disillusioned and lost, the teddies embark on a journey back to the factory where they were created. En route, they find a civilization of discarded teddy bears. The comfort of a town of teddies has its allure…but the need for answers weighs heavy. And there’s something definitely off about these new teddies. Will our heroes accept their strange rules? Or must they dig deep for one more grand adventure to finally learn why they were thrown away?
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A TIDE OF BLACK STEEL – Anthony Ryan


The land of Ascarlia, a fabled realm of bloodied steel and epic sagas, has been ruled by the Sister Queens for centuries. No one has dared question their rule. Until now. 

Whispers speak of longships of mysterious tattooed warriors, sailing under the banners of a murderous cult of oath-breakers long thought extinct. A tide of black steel that threatens to vanquish all in its path. 

Thera of the Blackspear, favoured servant of the Sister Queens, is ordered to uncover the truth. As Thera sails north, her reviled brother, Felnir, sets out on his own adventure. He hopes to find the Vault of the Altvar – the treasure room of the gods – and win the Sister Queens’ favour at his sister’s expense. 

Both siblings – along with a brilliant young scribe and a prisoner with a terrifying, primal power – will play a part in the coming storm. 

The Age of Wrath has begun.
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STAR WARS: THE MASK OF FEAR – Alexander Freed


With one speech and thunderous applause, Chancellor Palpatine brought the era of the Republic crashing down. In its place rose the Galactic Empire. Across the galaxy, people rejoiced and celebrated the end of war—and the promises of tomorrow. But that tomorrow was a lie. Instead, the galaxy became twisted by the cruelty and fear of the Emperor’s rule.
 
During that terrifying first year of tyranny, Mon Mothma, Saw Gerrera, and Bail Organa face the encroaching darkness. One day, they will be three architects of the Rebel Alliance. But first, each must find purpose and direction in a changing galaxy, while harboring their own secrets, fears, and hopes for a future that may never come unless they act.
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BLACKLIGHT BORN – Alexander Darwin


The Grievar War has engulfed the Empire of Kiroth and Silas the Slayer has given voice to his warrior kin, igniting a revolution within a people once bound by a thousand years of servitude.

Cego is released into a war-torn world where the lines between shadow and light are blurred. He must decide which path to follow: one of his brother’s righteous rebellion or the one that leads to the family he’s finally found.

Once famed knight, Murray Pearson, leads a group of Lyceum students on an adventure across Kiroth to follow the path of combat mastery. But Murray seeks something more on this long road. Redemption.

In this explosive conclusion to the Combat Codes Saga, the truth will be revealed and one final question must be answered as they step back into the Circle: 
What is the cost of losing the fight? 
 
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