WARLORDS OF WYRDWOOD – RJ Barker


The Forester known as Cahan led the village of Harn in rebellion against the all-powerful, oppressive forces of the Rai. A great victory was won, but to avoid retaliation he must lead the people of Harn into the Wyrdwood. 

Cahan never wanted this responsibility, but fate has its eye on him, and without him the people will be helpless against the terrors of the forest.  

But in the ground of Crua, a dark god is growing in power using the strength of decay. It is something new, something worse than the magics of the Rai, and it has its claws in Cahan. The people of Harn need him, and they will need new allies if they are to have any hope of surviving in the depths of the Wyrdwood.

Especially if the man they consider a hero, the Forester, Cahan Du-Nahere, is as lost to them as he believes.
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GODS OF THE WYRDWOOD – RJ Barker


Cahan is known as a Forester—a man capable of navigating the dangerous forests of Crua like no one else. But once he was more. Once he was a warrior.

Udinny serves the goddess of the lost, a keeper of the small and helpless. When Udinny needs to venture into the Wyrdwood to find a missing child, she asks Cahan to be her guide.

But in a land where land is won and lost for uncaring gods, where the forest is full of monsters, Cahan will need to choose between his past life and the one leads now—and his choice will have consequences for his entire world.
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THE BONE SHIP’S WAKE – RJ Barker

Joron Twiner’s dreams of freedom lay shattered. His Shipwife is gone and all he has left is revenge. Leading the black fleet from the deck of Tide Child, he takes every opportunity to hurt the Hundred Isles he is given. But his time is limited.

His fleet is shrinking, the Keyshan’s Rot is running through his body, and he hiding from a prophecy that says he and the avian sorcerer, the Windseer will end the entire world.

But the Sea Dragons have returned, a miracle in itself, and who is to say that if you can have one miracle, there cannot be another?
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CALL OF THE BONE SHIPS – RJ Barker

Dragons have returned to the Hundred Isles. But their return heralds only war and destruction.

When a horde of dying slaves are discovered in the bowels of a ship, Shipwife Meas and the crew of the Tide Child find themselves drawn into a vicious plot that will leave them questioning their loyalities and fighting for their lives. Continue reading “CALL OF THE BONE SHIPS – RJ Barker”

The Bone Ships – RJ Barker

For generations, the Hundred Isles have built their ships from the bones of ancient dragons to fight an endless war.

The dragons disappeared, but the battles for supremacy persisted.

Now the first dragon in centuries has been spotted in far-off waters, and both sides see a chance to shift the balance of power in their favour. Because whoever catches it will win not only glory, but the war. Continue reading “The Bone Ships – RJ Barker”

King of Assassins – RJ Barker

THE KING IS DEAD, LONG LIVE THE KING . . .

Many years of peace have passed in Maniyadoc, years of relative calm for the assassin Girton Club-Foot. Even the Forgetting Plague, which ravaged the rest of the kingdoms, seemed to pass them by. But now Rufra ap Vthyr eyes the vacant High-King’s throne and will take his court to the capital, a rat’s nest of intrigue and murder, where every enemy he has ever made will gather and the endgame of twenty years of politics and murder will be played out in his bid to become the King of all Kings.

Friends become enemies, enemies become friends and the god of death, Xus the Unseen, stands closer than ever – casting his shadow over everything most dear to Girton. Continue reading “King of Assassins – RJ Barker”